TFT Enchanted Wilds Enchanted Wilds Item Recipes
Slam components on purpose in patch 18.1.
Items still make TFT Enchanted Wilds carries. Wisps and traits decide the board; a 4-cost with no completed item loses to a 2-star 2-cost with Infinity Edge. This page is the recipe sheet for Set 18. It is not a Radiant encyclopedia. Slam early, then transfer only if the new holder uses the same recipe.
Use it with the champion tier list so you know who the holder is, and with economy and Carousel so you take the right component off the carousel.
Components
B.F. Sword, Recurve Bow, Needlessly Large Rod, Tear of the Goddess, Chain Vest, Negatron Cloak, Giant’s Belt, Sparring Gloves, Spatula. Two components make a completed item. Spatula makes emblems. Patch 18.1 Opening Encounters can start you with Completed Item Anvils — slam those immediately, do not save an anvil for Stage 5.
Carry recipes worth memorizing
| Item | Recipe | Who wants it |
|---|---|---|
| Infinity Edge | Sword + Gloves | Ashe, Sivir, Kayle, AD Yi |
| Last Whisper | Bow + Gloves | Armor-heavy lobbies, Ashe |
| Giant Slayer | Sword + Bow | HP-stacking tanks |
| Guinsoo’s Rageblade | Bow + Rod | Kayle, Rapidfire, some Adaptor |
| Deathblade | Sword + Sword | Raw AD holders |
| Spear of Shojin | Sword + Tear | Ashe, AD casters |
| Blue Buff | Tear + Tear | Ahri, Cassiopeia, Veigar |
| Rabadon’s Deathcap | Rod + Rod | Ahri, Veigar, Zyra |
| Jeweled Gauntlet | Rod + Gloves | Ability crit casters, Ivern shields |
| Guardbreaker | Belt + Gloves | Shield-heavy mirrors |
| Hextech Gunblade | Sword + Rod | Hybrid sustain (Kayle) |
| Archangel’s Staff | Rod + Tear | Long-fight AP |
| Red Buff | Bow + Belt | Burn/Wound with Inferno already in the set |
| Statikk Shiv | Bow + Tear | Wave-clear backliners |
Ahri wants cast speed: Blue Buff or Shojin, then AP. Veigar wants AP immediately because he stacks on kills — do not hold his items. Nidalee and Adaptor units want a committed AD or AP direction, not a mix. That is the same warning as the champion rankings.
Tank recipes
| Item | Recipe | Role |
|---|---|---|
| Gargoyle Stoneplate | Vest + Cloak | Multi-target tanks, Sett |
| Warmog’s Armor | Belt + Belt | Raw HP, Maokai |
| Sunfire Cape | Vest + Belt | Burn frontline |
| Dragons Claw | Cloak + Cloak | Magic lobbies |
| Bramble Vest | Vest + Vest | AD lobbies |
| Ionic Spark | Rod + Cloak | Mana-burn tanks |
| Steadfast Heart | Vest + Gloves | Durability |
| Evenshroud | Cloak + Belt | Sunder/shred tanks |
| Crownguard | Vest + Rod | AP tanks who still cast |
| Protector’s Vow | Vest + Tear | Mana tanks |
Malphite wants to be hit (Monolith). Sett wants Gargoyle or Spark. Taric wants to live long enough to pair. Leona and Rammus are early holders you can transfer from if the reroll guide says they are not the carry.
Utility and emblems
Thief’s Gloves (Gloves + Gloves) is a high-roll button when you have no plan. Tactician’s Crown (Spatula + Spatula) is a team-size item — rare and lobby-winning. Emblems put a champion into Blossom, Riftbeast, Coven, and the rest. Only slam an emblem that creates a breakpoint you will actually play. A random Blossom emblem on a Riftbeast board is a dead item.
Radiant versions in patch 18.1 got small number tweaks (Gargoyle Health up, Hand of Justice AD/AP up, Steadfast Heart Health down). Treat Radiants as stronger completed items, not a new build path. Artifacts are encounter/Augment rewards; Fishbones, Silvermere Dawn, and Statikk were retuned at launch. If you hit one, put it on the unit that already matches the stat, then move on.
Slam rules for Set 18
- Stage 2: complete one item. A 2-star 2-cost with a real item wins streaks.
- Do not hold three components for a perfect third slot while your carry is naked.
- Burn and Wound still stack with Inferno. Sunfire plus Inferno is allowed.
- Transfer items when you hit the real 4-cost, unless the 3-star 1-cost is the plan.
- Carousel: take the component that finishes the live slam, not a random rod for a future Ahri.
If you need a board around these slams, open the comp tier list. If you need gold to buy the unit, open the economy guide.
Frequently Asked Questions
Quick answers for Enchanted Wilds players.
What should I slam first in Enchanted Wilds?
A tank item or a carry item that matches your current 2-star, usually by Stage 2. Perfection is how you lose streaks.
Does Veigar wait for three items?
No. He stacks AP on kills. Slam the first AP item as soon as it exists.
Are Radiants different recipes?
No. They are upgraded completed items. Same holders, bigger numbers. See patch 18.1 for the launch tweaks.
Where do emblems come from?
Spatula plus a component, some Wisps, some Augments, and Carousel luck. Only slam one that finishes a trait you are playing.